1/18/2023 0 Comments Magic trick chainsaw fail![]() ![]() This mishap is in addition to the chance for a mishap that you normally run when you cast a spell from a scroll that you could not otherwise cast yourself. The default mishaps are that the item affects the wrong target or that uncontrolled magical energy is released, dealing 2d6 points of damage to you. A mishap means that magical energy gets released but it doesn’t do what you wanted it to do. If you fail by 10 or more, you suffer a mishap. If you fail by 9 or less, you can’t activate the device. ![]() You get a special +2 bonus on your Use Magic Device check if you’ve activated the item in question at least once before. That is, you must speak, wave the item around, or otherwise attempt to get it to activate. You do have to perform some equivalent activity in order to make the check. You can activate such an item as if you were using the activation word, thought, or action, even when you’re not and even if you don’t know it. Some magic items are activated by special words, thoughts, or actions. The DCs for various tasks involving Use Magic Device checks are summarized on the table below. That is, you must know what you are trying to emulate when you make a Use Magic Device check for that purpose. You must consciously choose which requirement to emulate. If you are using the check to emulate an alignment or some other quality in an ongoing manner, you need to make the relevant Use Magic Device check once per hour. You make a Use Magic Device check each time you activate a device such as a wand. ![]() Use Magic Device lets you use a magic item as if you had the spell ability or class features of another class, as if you were a different race, or as if you were of a different alignment. You can use this skill to read a spell or to activate a magic item. ![]()
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